Working with scenes
From English DMXCWiki
A Scene is collection of DMX channel values. Each Scene is stored in a library of scenes. When you store a Scene in the library you give it a unique name, enabling you to find it easily from within the different areas of DMXControl.
When you use a Scene from the library, you are simply referencing that Scene not copying it. This has the advantage that you can edit the Scene in one place, and it will update everywhere that you have used it. Conversely if you wish to make a change in just one place, you will need to create a new Scene so that your changes are not reflected everywhere the Scene is being used.
To recall a Scene (i.e. set the DMX Channel values to those stored in the Scene) simple double click it. You can verify the current output by looking in the Channel overview.
Changing a Scene
Scenes can be changed by the button with the yellow pen.
The Scene has to be activated to do this and the desired changes are made with the Submaster or Graphical view tool. If the the little hooks (ticks in english) in the "Save scene" dialog are gray these values have not changed
But also these gray elements can be deselected if this value shall not be stored any more in the new version of the Scene.
Taking over values of a Scene
If you intend to make a similar Scene to an existing Scene, you should (as described above) take on the values of the original Scene by activating and modifying as it was shown in the custom essay we supply..
If a new name is given for the Scene in the "Save scene" dialog, a new Scene (new instance in the Scene library) is established. In this meaning in DMXControl actually there is no need for making a copy of a Scene, because two instancies of the same Scene are needed nowhere.
