Timecode player
From English DMXCWiki
Contents |
Timecode player
Description
The time code player resembles the audio player in function and graphical surface but unlike the audio player it is rather conceived for special applications, such as multimedia shows, video or firework synchonisation.
The aim is to trigger scenes and Effects to the time code of an external Device synchronously. The time code signal is created by an external Master and connencted via the MIDI in port (as a MTC signal ??). You can therefore assign individual instructions to certain external time signals. The time code can be played in suitable MIDI keyboards or by MIDI sequencerc like Logic or Cubase. In this fall the DMXControl scenes or Effect consequence will always synchronously occur to the played music title. For connection to a MIDI sequencer we refer to software "MidiOx".
Definition
SMPTE is used for the synchronization of digital and analogue audio components (by the way an audible track) on an analogue site typically. MIDI Sequencer make use of the MIDI time code (MTC) which can be translated in a SMPTE time code and reversed. With the help of corresponding equipment (synchronizer) an analogue SMPTE signal can be generated from the digital MTC and recorded in form of an audio signal on a track of a (logical) multiple track band engine. SMPTE can therefore be used for a time sensitive light show also based on triggers of an audio or video signal. SMPTE time codes can be recorded with a precision of 1/1000 of a second.
=Operation
Setting
- MIDI-in port: Here you choose the MIDI input via which the MTC signal is played in.
- Permissible offset area: Precision limit at movings in the synchronization. The deceleration accepted at most is indicated here. If a greater tracking arises from a high exploitation of
the DMXControl PC, the Effects are ignored.
Sequence
In order to load a sequence, you proceed as in the case of the audio player:
- With the Add button you establish a new sequence.
- The buttons rename, erase and copy refer to sequences and actual, are doing what they mean.
You can assign new instructions by the green plus button. You select the desired instruction type from the instruction context menu and you go on as described under "selecting Command".
- With the CHANGE button (yellow pin) you can change (newly) defined Scene. This must be marked to this.
- With the DELETE button (Red Cross) the selected instruction is removed.
- You can change the time stamps of an instruction time control corresponding via this entry in the list.
- The corresponding instruction deactivated will turn the check marks with the instruction names off,
however, remains in the sequence definition if you. One can use this to test around the interaction of single Effects till one has the right combination gefumden in the construction phase.
- You adjust with checking box active control, whether the DMX signals shall be sent to the blender at all.

