Effectsequencer
From English DMXCWiki
Effect Sequencer
The Effect Sequencer allows you to create and order Effects.
Example: You can create Effects using speed, repetition, forward/backward process or the random replay of the individual scenes.
Effects in DMXControl are displayed using a tree structure. Every Effect will contain a number of steps (individual scenes). Effects and steps can be added or deleted. Individual scenes can be chosen from the Scene library.
Unlike the Scene lists where the scenes are run sequentially only, here you can set Effect parameters. Several Effects can be run at the same time.
Note: The Effect Sequencer uses substantially more system resources than the Scene Tool as Effects are processed about every 50ms (configurable parameter) where as scenes run according to their own time settings.
On left hand side you can see the tree of already defined Effects. With the +/- nodes you can open and close displaying the individual steps of an Effect.
The usage controls serve for following functions:
Effect:
- + Button: By pressing this button a nee Effect is created. Assign a name and set the parameters for this Effect:
- Play mode - Select the order of playing the individual scenes. "Manual" stands for deactivation of time control.
- Repeat - Repeated playing of the Effect in a loop
- Beat triggerd - Here you can choose the beat triggered control for this Effect. The trigger can be deliverd by Soundanalyser or by the Beat tool.
- Speed boost - Select the speed of playing the individual scenes. All steps are boosted or braked in the same rate.
- Play Button: - With this button you can start and stop the selected Effect. The button orks in alternate start/stop mode.
- Checkbox "Execute only one Effect". - According to setting of this box the Effect will be started additionally or it replaces the running Effects (which are completed in this case). This property is globally assigned to the effekt sequencer and is not a permanent attribute of an Effect.
- Checkbox "reuse last values": By default DMXControl returns after playing an Effect to the DMX values that existed before starting the Effect.When switching between two Effects the old one will be transfered into the new one, but by after completing the universe contains the values of previous Effect. If the checkbox is marked, the last values are kept (remain) on universum.
Step:
- Button New Step: If you intend to create a new Scene set at first in Graphical View or by Submaster all DMX values for the wanted Scene. Select an Effect in the tree and press the button "New Step". Establishing a "New Scene" saves these values. A window is opened where you can select the channels that are releted to this Scene, see also Save scene.You can also choose existing scenes.
General:
- With the arrow buttons the order of Effects resp. steps can be modified
- With the Delete button an Effect or step is removed.

